Digital Accessibility

Digital Accessibility
https://blog.adobe.com/en/publish/2021/05/20/the-evolution-of-digital-accessibility-over-the-decades

For our Creativity Module, I did my project on Digital Accessibility. This is how disabled people access or benefit from a site, using a combination of multisensory and multi-interactivity approaches. This is important to improve the usability of your site for all users.


Accessible Practices

  • Do not rely on color
  • Images should have
  • Can be accessible both by keyboard and by voice control
  • Transcripts on videos/podcasts & in-sync captioning (Accessibility Basics)
  • Specific font usage:
    • Have consistent appearance (familiar, easy-parsed fonts)
    • Avoid character complexity
    • Use a limited number of fonts
    • Consider the spacing and size of the texts
    • Not much contrast between the text and the background (Typefaces and Fonts)

Fonts (Typefaces and Fonts)

  • Sans-serif fonts are better for viewing on screen
  • Serif fonts are better for prints
  • Some letters can look similar to one another in certain fonts
  • Cursive fonts are difficult to read
  • Words can be confused if the spacing between letters is too small
  • Thin fonts are difficult to read
  • Text on images loses most of its adaptability due to pixels
  • Make sure all fonts/text are the same
    • The addition of bold, italics, or all capital letters can be hard to read
  • Ensure there is no mirroring (dbpq)
  • There should be a visible difference between capital and lowercase letters
Cursive versus normal font
https://webaim.org/techniques/fonts/.
Capital C and O Look Similar & Lower Case E and O Look Similar https://webaim.org/techniques/fonts/.
Make Sure There is A Difference Between Letters/Symbols https://webaim.org/techniques/fonts/.
Thin and Lightweight Font versus Bold and Heavier Font https://webaim.org/techniques/fonts/.
The Word “Cod” Looks Similar To The Word “Cool”
https://webaim.org/techniques/fonts/.
Capital I and Lowercase L Look Easily Confused
https://webaim.org/techniques/fonts/.
Fonts in Photographs Can Be Blurry
https://webaim.org/techniques/fonts/.

Accessibility in Gaming (Mut)

  • 92% of people with disabilities play video games
    • 33 million of these people are just in the US
  • Normal controllers are manufactured for full hand functions, which is not possible for people with conditions that affect motor movements to use
  • Fonts too small for people with visual impairments
  • Many games lack captions for those with hearing impairments
  • Some games are motion-based, which some people cannot do

Changes to Gaming Accessibility (Mut)

  • Nintendo makes Switch More Inclusive
    • People can use a console with a soft keyboard/controller that can be used with a person’s feet
  • Rock Band makes an accessible kit for wheelchair users
  • Microsoft launched an adaptive Xbox controller designed for people who are missing limbs or have poor motor control
  • Tobii tracks eye movement to control movements in the game
  • PS4 is using text-to-speech, larger fonts, and reforming game designs so the buttons do not need to be tapped repeatedly to play
Adaptive Xbox Controllers

NCSU Principles of Universal Design (Connell)

North Carolina State University’s Suggestions for Accessibility

  1. Equitable Use
    • Useful and marketable to people with diverse abilities
  2. Flexibility in Use
    • Accommodates a wide variety of preferences and abilities
  3. Simple and Intuitive Use
    • Easy to understand, regardless of the user’s skills
  4. Perceptible Information
    • Able to communicate information effectively to the user
  5. Tolerance for Error
    • Minimizes hazards/consequences from accidents/unintended actions
  6. Low Physical Effort
    • Can be used easily and comfortably
  7. Size and Space for Approach and Use
    • Accommodates size and space regardless of user size/mobility, etc.

Citations

“Accessibility Basics.” Usability.gov, Department of Health and Human Services, 26 Feb. 2015, https://www.usability.gov/what-and-why/accessibility.html.

Connell, Bettye Rose, et al. “The Principles of Universal Design.” The Center for Universal Design – Universal Design Principles, NC State University , 1 Apr. 1997, https://projects.ncsu.edu/ncsu/design/cud/about_ud/udprinciplestext.htm.

“Introduction to Web Accessibility.” Edited by Shawn  Lawton Henry, Web Accessibility Initiative (WAI), W3C, 31 Mar. 2022, https://www.w3.org/WAI/fundamentals/accessibility-intro/.

Mut, Chris. “Accessibility Finally Matters to the Game Industry – but It Needs to Do Better.” VentureBeat, VentureBeat, 8 Oct. 2019, https://venturebeat.com/games/accessibility-finally-matters-to-the-game-industry-but-it-needs-to-do-better/.

“Typefaces and Fonts.” WebAIM, WebAIM, 2022, https://webaim.org/techniques/fonts/.

Williams, Gareth Ford. “A Guide to Understanding What Makes a Typeface Accessible.” Medium, The Readability Group, 29 July 2021, https://medium.com/the-readability-group/a-guide-to-understanding-what-makes-a-typeface-accessible-and-how-to-make-informed-decisions-9e5c0b9040a0.

Illustrate Photo- (Williams)

All other photos on slide 6- (Typefaces and Fonts)

Xbox Controllers- https://www.microsoft.com/en-us/d/xbox-adaptive-controller/8NSDBHZ1N3D8/0002?source=googleshopping&ef_id=CjwKCAjwwL6aBhBlEiwADycBIO9oO_RVbbGIZuhnua-b-8JZlS8G7hhcsDiiFP0FPDtuKZ370xU6ChoCW5cQAvD_BwE:G:s&s_kwcid=AL!4249!3!525973654262!!!g!973052197885!!13396700863!128503647732&ef_id=CjwKCAjwwL6aBhBlEiwADycBIO9oO_RVbbGIZuhnua-b-8JZlS8G7hhcsDiiFP0FPDtuKZ370xU6ChoCW5cQAvD_BwE:G:s&OCID=AIDcmmko2wx7k7_SEM_CjwKCAjwwL6aBhBlEiwADycBIO9oO_RVbbGIZuhnua-b-8JZlS8G7hhcsDiiFP0FPDtuKZ370xU6ChoCW5cQAvD_BwE:G:s&gclid=CjwKCAjwwL6aBhBlEiwADycBIO9oO_RVbbGIZuhnua-b-8JZlS8G7hhcsDiiFP0FPDtuKZ370xU6ChoCW5cQAvD_BwE

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